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The video is showing signs of fatigue and the mobile game will be the engine of 5G.

Latest NewsThe video is showing signs of fatigue and the mobile game will be the engine of 5G.

The mobile user plays from his terminal.

The number of subscribers to services distributed through 5G, the latest generation of mobile communications, has more than 500 million users worldwide and will reach 700 million by the end of the year. However, the video that has been the powerhouse of these services is “showing signs of weariness,” according to Maria Rua, director of research at consultancy Omdia, at the 5G Forum, a meeting of multinationals in the sector. Friday in Seville. The relief will be taken over by a new generation of mobile gaming. But that won’t be enough. According to a representative of an international consulting company, the future belongs to operators who, in addition to this leisure segment, offer video, music, books, education, unlimited Internet … “Absolutely everything,” says Rua. Some Spanish operators are already adding services to their offerings, including telemedicine, shopping, insurance, internet for a second home or an alarm system.

China continues to lead with 70% of users subscribed to 5G services, followed by the US, South Korea and Japan. According to researcher Omnia, Finland is the only European country to be included in the list of the largest consumers of products of this latest generation of mobile devices. Spain has not gone that far, but it is in the top five EU countries with the highest implementation. The emerging market with the greatest potential is India.

The development of this technology depends on the development of applications that provide new experiences for users, access to new services and economic benefits for operators. The Metaverse is waiting. But while this proposal for a parallel digital world is consolidating, the market has set its sights on online gaming.

But that won’t be enough. This train needs more locomotives, and the main operators are already starting to include all sorts of services in their fares, and online video is losing ground. Each household in the United States is subscribed to an average of seven streaming offerings (viewing online), a market that is starting to show signs of depletion, as evidenced by the first loss of 200,000 subscribers signed up by Netflix in a decade or more. that the CNN network shut down its streaming platform just a month after its birth.

At stake are 100 million paying users and 12 billion euros, which companies in the sector expect to receive in the next four years. And this business is focused on cloud gaming (cloud gaming), which will enable new entertainment concepts from the phone if 5G technology continues to develop and can reach 40% of mobile service subscriptions.

Juan Olivares, director of development for Onmobile, a company that specializes in games and other mobile entertainment offerings, also says that this line will become a staple in the near future. “Added new offers and new players. 52% of global gaming revenue comes from mobile, the largest segment,” he explains. But to sustain the offering for these customers, 5G is needed, a generation that he says allows experiences to be fast, fluid and collaborative, while also opening doors to new concepts related to the metaverse and the senses. .

“Until now,” says Olivares, “we liked to see or hear. But from now on, we will have a multi-sensory experience. It will look like we’re touching it.” “5G will give us mobility and virtual and augmented reality gaming experiences, creating new forms of play, unknown to date, focused on multi-sensory experiences,” he sums up.

The player is not a teenager

The user profile, according to Olivares, confirms the trend and surprises. The generalized data is that the game does not want to be tethered: 59.4% of users play from a mobile phone. An unexpected fact is that the player is not a teenager (users under 24 make up only 15.1%). In contrast, the age groups with the most consumers are over 45 (35%), 35 to 44 (29.1%) and 25 to 34 (20.8%). The large purchasing power of these profiles guarantees a promising future predicted by forecasts.

Another aspect of 5G development is an industry that, according to Narcis Cardona, a professor at the Polytechnic University of Valencia, hopes to have “efficient robotics” with tactile control (interaction through touch), gestures and remote control to a much greater extent. realistic.

It will be a foretaste of the next generation, where each terminal generates information that participates in a collective artificial intelligence system. Behind these developments are the driving, logistics and robotics industries.

In this sense, Cardona explains: “If we have a person who is able to visualize and manipulate mechanisms located in a distant place, and we have already done this and demonstrated this, or who through immersive reality can eventually move to another place, this will allow us move on to much more advanced industrial or management applications. Augmented reality or immersive virtual reality would allow us to create those digital twins that go from being a flat screen that I have data from a set of sensors to have virtual twins that actually reproduce in three dimensions the remote scenario that I’m trying to control.” .

The key will be to achieve sub-millisecond latency (response) (6G hopes to achieve 0.1 milliseconds) to automate, manage, predict and maintain systems that Cardona defines as “cyber-physical”.

The Valencian professor is more skeptical of the metaverse. “I will stay in this physical world as long as my health allows,” he jokes. But not only because of the reluctance to the world, which at the moment, with glasses adapted to these projects, isolates from the environment, but because, according to Cardona, “it would be necessary to multiply the current network capacity by a factor from 100 to 200 inches. “It’s dizzying in every sense at the moment, not just in terms of investment and operating costs. That would mean serving about 200 terabytes per square kilometer per hour: that’s outrageous.”

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